| TDynamicAttributeBase::OnCollapseEdge()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshTriangleAttribute.h |
Include |
#include "DynamicMeshTriangleAttribute.h" |
virtual void OnCollapseEdge
(
const DynamicMeshInfo::FEdgeCollapseInfo & CollapseInfo
)
Update the overlay to reflect an edge collapse in the parent mesh