| TDynamicAttributeBase::OnSplitVertex()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshTriangleAttribute.h |
Include |
#include "DynamicMeshTriangleAttribute.h" |
virtual void OnSplitVertex
(
const DynamicMeshInfo::FVertexSplitInfo & SplitInfo,
const TArrayView< const int > & TrianglesToUpdate
)
Update the overlay to reflect a vertex split in the parent