Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h |
Include |
#include "MeshSimplification.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshSimplification.cpp |
Does N rounds of collapsing edges longer than fMinEdgeLength. Does not use Quadrics or priority queue. This is a quick way to get triangle count down on huge meshes (eg like marching cubes output).
Parameter |
Description |
---|---|
MinEdgeLength |
collapse any edge longer than this |
Rounds |
number of collapse rounds |
MeshIsClosedHint |
if you know the mesh is closed, this pass this true to avoid some precomputes |