Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h |
Include |
#include "MeshSimplification.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshSimplification.cpp |
FVector3d OptimalPoint
(
int eid,
const FQuadricErrorType & q,
int ea,
int eb
)
Return point that minimizes quadric error for edge [ea,eb]