TMeshSimplification::OptimalPoint

Return point that minimizes quadric error for edge [ea,eb]

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h

Include

#include "MeshSimplification.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshSimplification.cpp

Syntax

FVector3d OptimalPoint
(
    int eid,
    const FQuadricErrorType & q,
    int ea,
    int eb
)

Remarks

Return point that minimizes quadric error for edge [ea,eb]

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss