Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h |
Include |
#include "MeshSimplification.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshSimplification.cpp |
virtual void UpdateNeighborhood
(
const FDynamicMesh3::FEdgeCollapseInfo & collapseInfo
)
Update queue weight for each edge in vertex one-ring and rebuild and quadrics necessary