TMeshTangents::ComputeTriangleTangents

Compute per-triangle tangents for the given UV Overlay

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshTangents.h

Include

#include "MeshTangents.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshTangents.cpp

Syntax

void ComputeTriangleTangents
(
    const FDynamicMeshUVOverlay * UVOverlay,
    bool bOrthogonalize
)

Remarks

Compute per-triangle tangents for the given UV Overlay

Parameters

Parameter

Description

bOrthogonalize

if true, we orthogonalize the tangents by computing the Bitangent sign and regenerating it. Otherwise the tangents are left non-orthogonal.

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