FEdgeToCreate

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MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEdgeToCreate

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FMeshElementAtt...

 

EdgeAttributes

The polygons that are connected to this edge. Attributes of this edge itself

Public variable UProperty Category BlueprintReadWrite

FEdgeID

 

OriginalEdgeID

The original ID of the edge. Should only be used by the undo system.

Public variable UProperty Category BlueprintReadWrite

FVertexID

 

VertexID0

The first vertex this edge connects

Public variable UProperty Category BlueprintReadWrite

FVertexID

 

VertexID1

The second vertex this edge connects

Constructors

Name Description

Public function

FEdgeToCreate()

Default constructor

Functions

Name Description

Public function Const

FString

 

ToString()

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