Module |
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Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h |
Include |
#include "EditableMeshTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEdgeToCreate
Name | Description | ||
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EdgeAttributes |
The polygons that are connected to this edge. Attributes of this edge itself |
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OriginalEdgeID |
The original ID of the edge. Should only be used by the undo system. |
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VertexID0 |
The first vertex this edge connects |
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VertexID1 |
The second vertex this edge connects |
Name | Description | |
---|---|---|
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FEdgeToCreate() |
Default constructor |
Name | Description | ||
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ToString() |