FMeshElementAttributeValue

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMeshElementAttributeValue

Constructors

Name Description

Public function

FMeshElementAttributeValue()

@note This should be replaced by TVariant as soon as it becomes available.

Public function

FMeshElementAttributeValue

(
    const FVector4& Value
)

Public function

FMeshElementAttributeValue

(
    const FVector Value
)

Public function

FMeshElementAttributeValue

(
    const FVector2D Value
)

Public function

FMeshElementAttributeValue

(
    const float Value
)

Public function

FMeshElementAttributeValue

(
    const int Value
)

Public function

FMeshElementAttributeValue

(
    const bool Value
)

Public function

FMeshElementAttributeValue

(
    const FName Value
)

Functions

Name Description

Public function Const

EMeshElement...

 

GetType()

Returns the type of this attribute value

Public function Const

bool

 

GetValue()

Public function Const

T

 

GetValue()

Accessors for known types.

Public function Const

FVector4

 

GetValue()

Implementations of accessors for known types. These must be defined outside the class definition.

Public function Const

FVector

 

GetValue()

Public function Const

FVector2D

 

GetValue()

Public function Const

float

 

GetValue()

Public function Const

int

 

GetValue()

Public function Const

FName

 

GetValue()

Public function Const

FString

 

ToString()

Returns the attribute value as a string

Public function Const

void

 

Visit

(
    const FuncType& Func
)

Calls the specified polymorphic lambda, with this attribute value as its passed-in parameter.

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