Module |
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Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h |
Include |
#include "EditableMeshTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVertexAndAttributes
Name | Description | ||
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|
PolygonVertexAttributes |
A list of polygon attributes to set for the vertex on the polygon we're inserting it into, if no valid vertex instance ID was supplied. |
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|
VertexID |
The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied. |
|
|
VertexInstanceID |
The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes |
Name | Description | |
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FVertexAndAttributes() |
Default constructor |
Name | Description | ||
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ToString() |