FVertexAndAttributes

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References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVertexAndAttributes

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FMeshElementAtt...

 

PolygonVertexAttributes

A list of polygon attributes to set for the vertex on the polygon we're inserting it into, if no valid vertex instance ID was supplied.

Public variable UProperty Category BlueprintReadWrite

FVertexID

 

VertexID

The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.

Public variable UProperty Category BlueprintReadWrite

FVertexInstance...

 

VertexInstanceID

The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes

Constructors

Name Description

Public function

FVertexAndAttributes()

Default constructor

Functions

Name Description

Public function Const

FString

 

ToString()

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