[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
TArray< FVertexAttributesForPolygonHole > VertexAttributeListsForEachHole
For each hole vertex, a list of attributes for that vertex. Can be left empty if you don't want to set any attributes. Also you can leave a given array empty for a specific hole index if you don't want to set attributes for select holes.