Module |
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Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h |
Include |
#include "EditableMeshTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVertexInstanceToCreate
Name | Description | ||
---|---|---|---|
|
OriginalVertexInstanceID |
The original ID of the vertex instance. Should only be used by the undo system. |
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VertexID |
Vertex ID which is being instanced |
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|
VertexInstanceAttributes |
Attributes of this vertex instance |
Name | Description | |
---|---|---|
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FVertexInstanceToCreate() |
Name | Description | ||
---|---|---|---|
|
ToString() |