FVertexInstanceToCreate

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVertexInstanceToCreate

Variables

Name Description

Public variable UProperty

FVertexInstance...

 

OriginalVertexInstanceID

The original ID of the vertex instance. Should only be used by the undo system.

Public variable UProperty Category BlueprintReadWrite

FVertexID

 

VertexID

Vertex ID which is being instanced

Public variable UProperty Category BlueprintReadWrite

FMeshElementAtt...

 

VertexInstanceAttributes

Attributes of this vertex instance

Constructors

Name Description

Public function

FVertexInstanceToCreate()

Functions

Name Description

Public function Const

FString

 

ToString()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss