| UEditableMeshAdapter::OnRebuildRenderMeshStart()
|
Module |
|
Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshAdapter.h |
Include |
#include "EditableMeshAdapter.h" |
virtual void OnRebuildRenderMeshStart
(
const UEditableMesh * EditableMesh,
const bool bInvalidateLighting
)