Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEditorScriptingMeshReductionOptions
Name | Description | ||
---|---|---|---|
|
bAutoComputeLODScreenSize |
If true, the screen sizes at which LODs swap are computed automatically @note that this is displayed as 'Auto Compute LOD Distances' in the UI |
|
|
ReductionSettings |
Array of reduction settings to apply to each new LOD mesh. |
Name | Description | |
---|---|---|
|
FEditorScriptingMeshReductionOptions() |