UEditorAssetLibrary::DeleteAsset

Delete the package the assets live in.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static bool DeleteAsset
(
    const FString & AssetPathToDelete
)

Remarks

Delete the package the assets live in. All objects that live in the package will be deleted. This is a Force Delete. It doesn't check if the asset has references in other Levels or by Actors. It will close all the asset editors and may clear the Transaction buffer (Undo History). Will try to mark the file as deleted. The Asset will be loaded before being deleted.

Returns

True if the operation succeeds.

Parameters

Parameter

Description

AssetPathToDelete

Asset Path of the asset that we want to delete.

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