UEditorAssetLibrary::FindAssetData

Return the AssetData for the Asset that can then be used with the more complex lib AssetRegistryHelpers.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static FAssetData FindAssetData
(
    const FString & AssetPath
)

Remarks

Return the AssetData for the Asset that can then be used with the more complex lib AssetRegistryHelpers.

Returns

The AssetData found.

Parameters

Parameter

Description

AssetPath

Asset Path we are trying to find.

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