Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
Include |
#include "EditorAssetLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static FAssetData FindAssetData
(
const FString & AssetPath
)
Return the AssetData for the Asset that can then be used with the more complex lib AssetRegistryHelpers.
The AssetData found.
Parameter |
Description |
---|---|
AssetPath |
Asset Path we are trying to find. |