UEditorAssetLibrary::GetMetadataTag

Get the value associated with the given tag of a loaded asset's metadata.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Metadata")
static FString GetMetadataTag
(
    UObject * Object,
    FName Tag
)

Remarks

Get the value associated with the given tag of a loaded asset's metadata.

Returns

The string value associated with the tag.

Parameters

Parameter

Description

Object

The object from which to retrieve the metadata.

Tag

The tag to find in the metadata.

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