UEditorAssetLibrary::RenameLoadedAsset

Rename an asset from the Content Browser that is already loaded.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static bool RenameLoadedAsset
(
    UObject * SourceAsset,
    const FString & DestinationAssetPath
)

Remarks

Rename an asset from the Content Browser that is already loaded. Equivalent to a Move operation. Will try to checkout the files.

Returns

The if the operation succeeds.

Parameters

Parameter

Description

SourceAsset

Asset that we want to copy from.

DestinationAssetPath

Asset Path of the duplicated asset.

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