UEditorDialogLibrary

Utility class to create simple pop-up dialogs to notify the user of task completion, or to ask them to make simple Yes/No/Retry/Cancel type decisions.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorDialogLibrary.h

Include

#include "EditorDialogLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName="EditorDialog"))
class UEditorDialogLibrary : public UBlueprintFunctionLibrary

Remarks

Utility class to create simple pop-up dialogs to notify the user of task completion, or to ask them to make simple Yes/No/Retry/Cancel type decisions.

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category displayname

TEnumAsByte<...

 

ShowMessage

(
    const FText& Title,
    const FText& Message,
    TEnumAsByte< EAppMsgType::Type > Me...,
    TEnumAsByte< EAppReturnType::Type >...
)

Open a modal message box dialog with the given message.

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