| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorDialogLibrary.h |
Include |
#include "EditorDialogLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName="EditorDialog"))
class UEditorDialogLibrary : public UBlueprintFunctionLibrary
Utility class to create simple pop-up dialogs to notify the user of task completion, or to ask them to make simple Yes/No/Retry/Cancel type decisions.
Name | Description | ||
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TEnumAsByte<... |
ShowMessage ( |
Open a modal message box dialog with the given message. |