Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h |
Include |
#include "EditorFilterLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorFilterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Utilities | Filter",
Meta=(DisplayName="Filter by Class", DeterminesOutputType="ObjectClass"))
static TArray< class UObject * > ByClass
(
const TArray< class UObject * > & TargetArray,
TSubclassOf< class UObject > ObjectClass,
EEditorScriptingFilterType FilterType
)
Filter the array based on the Object's class.
The filtered list.
Parameter |
Description |
---|---|
TargetArray |
Array of Object to filter. The array will not change. |
ObjectClass |
The Class of the object. |
FilterType |
Should include or not the array's item if it respects the condition. |