| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditorSkeletalMeshLibrary : public UBlueprintFunctionLibrary
Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. The editor should not be in play in editor mode.
Name | Description | ||
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UPhysicsAsse... |
CreatePhysicsAsset ( |
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import |
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GetLodBuildSettings ( |
Copy the build options with the specified LOD build settings. |
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GetLODCount ( |
Retrieve the number of LOD contain in the specified skeletal mesh. |
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GetLODMaterialSlot ( |
Gets the material slot used for a specific LOD section. |
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GetNumSections ( |
Get number of sections for a LOD of a Skeletal Mesh |
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GetNumVerts ( |
Get number of mesh vertices for an LOD of a Skeletal Mesh |
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ImportLOD ( |
Import or re-import a LOD into the specified base mesh. |
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RegenerateLOD ( |
Regenerate LODs of the mesh |
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ReimportAllCustomLODs ( |
Re-import the specified skeletal mesh and all the custom LODs. |
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RemoveLODs ( |
Remove all the specified LODs. |
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RenameSocket ( |
Rename a socket within a skeleton |
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SetLodBuildSettings ( |
Set the LOD build options for the specified LOD index. |
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StripLODGeometry ( |
This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. |