Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static int32 AddSimpleCollisionsWithNotification
(
UStaticMesh * StaticMesh,
const EScriptingCollisionShapeType ShapeType,
bool bApplyChanges
)
Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor.
An integer indicating the index of the collision newly created. A negative value indicates the addition failed.
Parameter |
Description |
---|---|
StaticMesh |
Mesh to generate simple collision for. |
ShapeType |
Options on which simple collision to add to the mesh. |
bApplyChanges |
Indicates if changes must be apply or not. |