Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool BulkSetConvexDecompositionCollisionsWithNotification
(
const TArray< UStaticMesh * > & StaticMeshes,
int32 HullCount,
int32 MaxHullVerts,
int32 HullPrecision,
bool bApplyChanges
)
Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor.
A boolean indicating if the addition was successful or not.
Parameter |
Description |
---|---|
StaticMeshes |
Set of Static mesh to add convex collision on. |
HullCount |
Maximum number of convex pieces that will be created. Must be positive. |
MaxHullVerts |
Maximum number of vertices allowed for any generated convex hull. |
HullPrecision |
Number of voxels to use when generating collision. Must be positive. |
bApplyChanges |
Indicates if changes must be apply or not. |