Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static void GetLodReductionSettings
(
const UStaticMesh * StaticMesh,
const int32 LodIndex,
FMeshReductionSettings & OutReductionOptions
)
Copy the reduction options with the specified LOD reduction settings.
Parameter |
Description |
---|---|
StaticMesh |
Mesh to process. |
LodIndex |
The LOD we get the reduction settings. |
OutReductionOptions |
The reduction settings where we copy the reduction options. |