Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editor Scripting | StaticMesh")
static bool IsSectionCollisionEnabled
(
UStaticMesh * StaticMesh,
int32 LODIndex,
int32 SectionIndex
)
Checks if a specific LOD mesh section has collision.
True is the collision is enabled for the specified LOD of the StaticMesh section.
Parameter |
Description |
---|---|
StaticMesh |
Static mesh to remove collisions from. |
LODIndex |
Index of the StaticMesh LOD. |
SectionIndex |
Index of the StaticMesh Section. |