UEditorStaticMeshLibrary::IsSectionCollisionEnabled

Checks if a specific LOD mesh section has collision.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editor Scripting | StaticMesh")
static bool IsSectionCollisionEnabled
(
    UStaticMesh * StaticMesh,
    int32 LODIndex,
    int32 SectionIndex
)

Remarks

Checks if a specific LOD mesh section has collision.

Returns

True is the collision is enabled for the specified LOD of the StaticMesh section.

Parameters

Parameter

Description

StaticMesh

Static mesh to remove collisions from.

LODIndex

Index of the StaticMesh LOD.

SectionIndex

Index of the StaticMesh Section.

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