UEditorStaticMeshLibrary::ReimportAllCustomLODs

Re-import all the custom LODs present in the specified static mesh.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool ReimportAllCustomLODs
(
    UStaticMesh * StaticMesh
)

Remarks

Re-import all the custom LODs present in the specified static mesh.

Returns

true if re-import all LODs works, false otherwise see log for explanation.

Parameters

Parameter

Description

StaticMesh

is the static mesh we import or re-import all LODs.

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