Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool ReimportAllCustomLODs
(
UStaticMesh * StaticMesh
)
Re-import all the custom LODs present in the specified static mesh.
true if re-import all LODs works, false otherwise see log for explanation.
Parameter |
Description |
---|---|
StaticMesh |
is the static mesh we import or re-import all LODs. |