Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool RemoveCollisionsWithNotification
(
UStaticMesh * StaticMesh,
bool bApplyChanges
)
Remove collisions from a static mesh. This method replicates what is done when invoking menu entries "Collision > Remove Collision" in the Mesh Editor.
A boolean indicating if the removal was successful or not.
Parameter |
Description |
---|---|
StaticMesh |
Static mesh to remove collisions from. |
bApplyChanges |
Indicates if changes must be apply or not. |