UEditorStaticMeshLibrary::RemoveCollisionsWithNotification

Remove collisions from a static mesh.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool RemoveCollisionsWithNotification
(
    UStaticMesh * StaticMesh,
    bool bApplyChanges
)

Remarks

Remove collisions from a static mesh. This method replicates what is done when invoking menu entries "Collision > Remove Collision" in the Mesh Editor.

Returns

A boolean indicating if the removal was successful or not.

Parameters

Parameter

Description

StaticMesh

Static mesh to remove collisions from.

bApplyChanges

Indicates if changes must be apply or not.

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