Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh",
Meta=(ScriptName="SetGenerateLightmapUv"))
static bool SetGenerateLightmapUVs
(
UStaticMesh * StaticMesh,
bool bGenerateLightmapUVs
)
Set Generate Lightmap UVs for StaticMesh