UEditorStaticMeshLibrary::SetGenerateLightmapUVs

Set Generate Lightmap UVs for StaticMesh

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh",
          Meta=(ScriptName="SetGenerateLightmapUv"))
static bool SetGenerateLightmapUVs
(
    UStaticMesh * StaticMesh,
    bool bGenerateLightmapUVs
)

Remarks

Set Generate Lightmap UVs for StaticMesh

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