Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static void SetLodReductionSettings
(
UStaticMesh * StaticMesh,
const int32 LodIndex,
const FMeshReductionSettings & ReductionOptions
)
Set the LOD reduction for the specified LOD index.
Parameter |
Description |
---|---|
StaticMesh |
Mesh to process. |
LodIndex |
The LOD we will apply the reduction settings. |
ReductionOptions |
The reduction settings we want to apply to the LOD. |