UEditorTestsUtilityLibrary::MergeStaticMeshComponents

Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings

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MacOS
Linux

References

Module

EditorTests

Header

/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Public/EditorTestsUtilityLibrary.h

Include

#include "EditorTestsUtilityLibrary.h"

Source

/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/EditorTestsUtilityLibrary.cpp

Syntax

static void MergeStaticMeshComponents
(
    TArray< UStaticMeshComponent * > InStaticMeshComponents,
    const FMeshMergingSettings & MergeSettings,
    const bool bReplaceActors,
    TArray< int32 > & OutLODIndices
)

Remarks

Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings

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