Module |
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Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedActionKeyMapping.h |
Include |
#include "EnhancedActionKeyMapping.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEnhancedActionKeyMapping
Defines a mapping between a key activation and the resulting enhanced action An key could be a button press, joystick axis movement, etc. An enhanced action could be MoveForward, Jump, Fire, etc.
Name | Description | |
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FEnhancedActionKeyMapping ( |
Name | Description | ||
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operator== ( |