Triggers

TODO: Just hold a duplicate of the [UInputAction](API\Plugins\EnhancedInput\UInputAction) in here? TODO: Restrict blueprint access to triggers and modifiers?

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Instanced, BlueprintReadOnly, Category=Config)
TArray< UInputTrigger * > Triggers

Remarks

TODO: Just hold a duplicate of the UInputAction in here? TODO: Restrict blueprint access to triggers and modifiers?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss