Triggers
TODO: Just hold a duplicate of the [UInputAction](API\Plugins\EnhancedInput\UInputAction) in here? TODO: Restrict blueprint access to triggers and modifiers?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Instanced, BlueprintReadOnly, Category=Config)
TArray< UInputTrigger * > Triggers
TODO: Just hold a duplicate of the UInputAction in here? TODO: Restrict blueprint access to triggers and modifiers?
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