Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputActionValue.h |
Include |
#include "InputActionValue.h" |
template<typename T>
T Get() const
TODO: Would prefer a value type checked version here but this is complicated by the ability to change action value types within the editor. TODO: Binding helpers to limit key types that can be bound? Stop players binding an Axis2D input device to a bool action value.