[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category=Result)
const UInputAction * BlockingAction
Action within the input context that caused the blockage.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category=Result)
const UInputAction * BlockingAction
Action within the input context that caused the blockage.