Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
Include |
#include "EnhancedInputSubsystemInterface.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input")
virtual void AddMappingContext
(
const UInputMappingContext * MappingContext,
int32 Priority
)
Add a control mapping context.
Parameter |
Description |
---|---|
MappingContext |
A set of key to action mappings to apply to this player |
Priority |
Higher priority mappings will be applied first and, if they consume input, will block lower priority mappings. |