IEnhancedInputSubsystemInterface::RemoveMappingContext

Remove a specific control context. This is safe to call even if the context is not applied.

Windows
MacOS
Linux

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h

Include

#include "EnhancedInputSubsystemInterface.h"

Source

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input")
virtual void RemoveMappingContext
(
    const UInputMappingContext * MappingContext
)

Remarks

Remove a specific control context. This is safe to call even if the context is not applied.

Parameters

Parameter

Description

MappingContext

Context to remove from the player

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