Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
Include |
#include "EnhancedInputSubsystemInterface.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input")
virtual void RemoveMappingContext
(
const UInputMappingContext * MappingContext
)
Remove a specific control context. This is safe to call even if the context is not applied.
Parameter |
Description |
---|---|
MappingContext |
Context to remove from the player |