IEnhancedInputSubsystemInterface::RequestRebuildControlMappings

Flag player for reapplication of all mapping contexts at the end of this frame.

Windows
MacOS
Linux

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h

Include

#include "EnhancedInputSubsystemInterface.h"

Source

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input")
virtual void RequestRebuildControlMappings
(
    bool bForceImmediately
)

Remarks

Flag player for reapplication of all mapping contexts at the end of this frame. This is called automatically when adding or removing mappings contexts.

Parameters

Parameter

Description

bForceImmediately

THe mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss