Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputLibrary.h |
Include |
#include "EnhancedInputLibrary.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintInternalUseOnly, Meta=(HidePin="Action"))
static FInputActionValue GetBoundActionValue
(
AActor * Actor,
const UInputAction * Action
)
GetInputActionvalue internal accessor function for actions that have been bound to from a UEnhancedInputComponent.