Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputLibrary.h |
Include |
#include "EnhancedInputLibrary.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input")
static void RequestRebuildControlMappingsUsingContext
(
const UInputMappingContext * Context,
bool bForceImmediately
)
Flag all enhanced input subsystems making use of the mapping context for reapplication of all control mappings at the end of this frame.
Parameter |
Description |
---|---|
Context |
Mappings will be rebuilt for all subsystems utilizing this context. |
bForceImmediately |
The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame. |