[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Action)
bool bReserveAllMappings
It is the responsibility of the author of the mapping code to enforce this!
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Action)
bool bReserveAllMappings
It is the responsibility of the author of the mapping code to enforce this!