bReserveAllMappings

This action's mappings are not intended to be automatically overridden by higher priority context mappings. Users must explicitly remove the mapping first.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Action)
bool bReserveAllMappings

Remarks

It is the responsibility of the author of the mapping code to enforce this!

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