[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditInstanceOnly, BlueprintReadWrite, Category=Settings,
Meta=(DisplayThumbnail="false"))
UCurveFloat * ResponseZ
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditInstanceOnly, BlueprintReadWrite, Category=Settings,
Meta=(DisplayThumbnail="false"))
UCurveFloat * ResponseZ