UInputTrigger::GetTriggerType

Changes the way this trigger affects an action with multiple triggers: All implicit triggers must be triggering to trigger the action.

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References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h

Include

#include "InputTriggers.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Trigger")
ETriggerType GetTriggerType() const

Remarks

Changes the way this trigger affects an action with multiple triggers: All implicit triggers must be triggering to trigger the action. If there are any explicit triggers at least one must be triggering to trigger the action.

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