Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include |
#include "InputTriggers.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Trigger")
ETriggerType GetTriggerType() const
Changes the way this trigger affects an action with multiple triggers: All implicit triggers must be triggering to trigger the action. If there are any explicit triggers at least one must be triggering to trigger the action.