UInputTrigger::IsActuated

Is the value passed in sufficiently large to be of interest to the trigger.

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References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h

Include

#include "InputTriggers.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Trigger")
bool IsActuated
(
    const FInputActionValue & ForValue
) const

Remarks

Is the value passed in sufficiently large to be of interest to the trigger. This is a helper function that implements the most obvious (>=) interpretation of the actuation threshold.

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