Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include |
#include "InputTriggers.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Trigger")
bool IsActuated
(
const FInputActionValue & ForValue
) const
Is the value passed in sufficiently large to be of interest to the trigger. This is a helper function that implements the most obvious (>=) interpretation of the actuation threshold.