LastValue

Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Trigger Settings")
FInputActionValue LastValue

Remarks

Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.

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