UInputTriggerChordAction

[UInputTriggerChordAction](API\Plugins\EnhancedInput\UInputTriggerChordAction) Applies a chord action that must be triggering for this trigger's action to trigger

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Inheritance Hierarchy

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h

Include

#include "InputTriggers.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI,
       Meta=(DisplayName="Chorded Action", NotInputConfigurable="true"))
class UInputTriggerChordAction : public UInputTrigger

Remarks

UInputTriggerChordAction Applies a chord action that must be triggering for this trigger's action to trigger

Variables

Name Description

Public variable UProperty Category, Meta BlueprintReadWrite editinstanceonly

const UInputAct...

 

ChordAction

Overridden from UInputTrigger

Name Description

Protected function Virtual Const

ETriggerType

 

GetTriggerType_Implementation()

Implicit, so action cannot fire unless this is firing.

Protected function Virtual

ETriggerStat...

 

UpdateState_Implementation

(
    const UEnhancedPlayerInput* Pl...,
    FInputActionValue ModifiedValue,
    float DeltaTime
)

Triggers on actuation.

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