UInputTriggerDown

[UInputTriggerDown](API\Plugins\EnhancedInput\UInputTriggerDown) Trigger fires when the input exceeds the actuation threshold.

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Inheritance Hierarchy

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h

Include

#include "InputTriggers.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Down"))
class UInputTriggerDown : public UInputTrigger

Remarks

UInputTriggerDown Trigger fires when the input exceeds the actuation threshold.

When no triggers are bound Down (with an actuation threshold of > 0) is the default behavior.

Overridden from UInputTrigger

Name Description

Protected function Virtual

ETriggerStat...

 

UpdateState_Implementation

(
    const UEnhancedPlayerInput* Pl...,
    FInputActionValue ModifiedValue,
    float DeltaTime
)

Triggers on actuation.

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