| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include |
#include "InputTriggers.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Hold"))
class UInputTriggerHold : public UInputTriggerTimedBase
UInputTriggerHold Trigger fires once input has remained actuated for HoldTimeThreshold seconds. Trigger may optionally fire once, or repeatedly fire.
Name | Description | ||
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bIsOneShot |
Should this trigger fire only once, or fire every frame once the hold time threshold is met? |
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|
float |
HoldTimeThreshold |
How long does the input have to be held to cause trigger? |
Name | Description | ||
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|
GetDebugState() |
Provide debug output for use with ShowDebug EnhancedInput. Return an empty string to disable display. |
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|
ETriggerStat... |
UpdateState_Implementation ( |
Transitions to Ongoing on actuation. Never triggers. |