| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include |
#include "InputTriggers.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Hold And Release"))
class UInputTriggerHoldAndRelease : public UInputTriggerTimedBase
UInputTriggerHoldAndRelease Trigger fires when input is released after having been actuated for at least HoldTimeThreshold seconds.
Name | Description | ||
---|---|---|---|
|
float |
HoldTimeThreshold |
How long does the input have to be held to cause trigger? |
Name | Description | ||
---|---|---|---|
|
ETriggerStat... |
UpdateState_Implementation ( |
Transitions to Ongoing on actuation. Never triggers. |