UInputTriggerPressed

[UInputTriggerPressed](API\Plugins\EnhancedInput\UInputTriggerPressed) Trigger fires once only when input exceeds the actuation threshold.

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Inheritance Hierarchy

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h

Include

#include "InputTriggers.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Pressed"))
class UInputTriggerPressed : public UInputTrigger

Remarks

UInputTriggerPressed Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.

Overridden from UInputTrigger

Name Description

Protected function Virtual Const

FString

 

GetDebugState()

Provide debug output for use with ShowDebug EnhancedInput. Return an empty string to disable display.

Protected function Virtual

ETriggerStat...

 

UpdateState_Implementation

(
    const UEnhancedPlayerInput* Pl...,
    FInputActionValue ModifiedValue,
    float DeltaTime
)

Triggers on actuation.

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