| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include |
#include "InputTriggers.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Pressed"))
class UInputTriggerPressed : public UInputTrigger
UInputTriggerPressed Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.
Name | Description | ||
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GetDebugState() |
Provide debug output for use with ShowDebug EnhancedInput. Return an empty string to disable display. |
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ETriggerStat... |
UpdateState_Implementation ( |
Triggers on actuation. |