UEnvironmentQueryGraphNode_Option

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

EnvironmentQueryEditor

Header

/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Option.h

Include

#include "EnvironmentQueryGraphNode_Option.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode

Variables

Name Description

Public variable

uint32: 1

 

bStatShowOverlay

Public variable

float

 

StatAvgPickRate

Public variable

TArray< FEnvion...

 

StatsPerGenerator

Constructors

Name Description

Public function

UEnvironmentQueryGraphNode_Option

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

CalculateWeights()

Public function Const

void

 

CreateAddTestSubMenu

(
    UToolMenu* Menu,
    UEdGraph* Graph
)

Public function

void

 

UpdateNodeData()

Overridden from UAIGraphNode

Name Description

Public function Virtual Const

FText

 

GetDescription()

Protected function Virtual

void

 

ResetNodeOwner()

Public function Virtual

void

 

UpdateNodeClassData()

Updates ClassData from node instance

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Public function Virtual

void

 

PrepareForCopying()

Perform any steps necessary prior to copying a node into the paste buffer

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