| UObjectBase
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Module |
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Header |
/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Option.h |
Include |
#include "EnvironmentQueryGraphNode_Option.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
Name | Description | ||
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uint32: 1 |
bStatShowOverlay |
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float |
StatAvgPickRate |
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StatsPerGenerator |
Name | Description | |
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UEnvironmentQueryGraphNode_Option ( |
Name | Description | ||
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CalculateWeights() |
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CreateAddTestSubMenu |
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UpdateNodeData() |
Name | Description | ||
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GetDescription() |
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ResetNodeOwner() |
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UpdateNodeClassData() |
Updates ClassData from node instance |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
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PrepareForCopying() |
Perform any steps necessary prior to copying a node into the paste buffer |