| UObjectBase
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Module |
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Header |
/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Root.h |
Include |
#include "EnvironmentQueryGraphNode_Root.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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bHasDebugError |
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DebugMessages |
Name | Description | |
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UEnvironmentQueryGraphNode_Root ( |
Name | Description | ||
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LogDebugError ( |
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LogDebugMessage ( |
Name | Description | ||
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HasErrors() |
Check if node has any errors, used for assigning colors on graph |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |