UEnvironmentQueryGraphNode_Root

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

EnvironmentQueryEditor

Header

/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Root.h

Include

#include "EnvironmentQueryGraphNode_Root.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty

bool

 

bHasDebugError

Public variable UProperty Category, EditAnywhere

TArray< FString...

 

DebugMessages

Constructors

Name Description

Public function

UEnvironmentQueryGraphNode_Root

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

LogDebugError

(
    const FString& Message
)

Public function

void

 

LogDebugMessage

(
    const FString& Message
)

Overridden from UAIGraphNode

Name Description

Public function Virtual Const

bool

 

HasErrors()

Check if node has any errors, used for assigning colors on graph

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

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